﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace DBTool
{
    public partial class CharacterInfoTableMeta : TableMeta
    {
        string[] character_info =
        {
            "idx",
            "job_class",
            "sex",
            "name",
            "name_code",
            "content_code",
            "nickname",
            "animation_eventkey_name",
            "hp",
            "mp",
            "strength",
            "intelligence",
            "mental",
            "constitution",
            "base_physical_attack",
            "base_magic_attack",
            "base_physical_defense",
            "base_magic_defense",
            "physical_critical",
            "magic_critical",
            "avoid",
            "accuracy",
            "walk_speed",
            "attack_speed",
            "light_elemental",
            "water_elemental",
            "fire_elemental",
            "dark_elemental",
            "hit_recovery",
            "base_head",
            "base_torso",
            "base_pants",
            "base_weapon_left",
            "base_weapon_right",
            "base_combo_index",
            "base_skill1_index",
            "base_skill2_index",
            "base_skill3_index",
            "base_skill3_open_lv",
            "base_skill4_index",
            "base_skill4_open_lv",
            "dp_skill_index",
            "dp_skill_open_lv",
            "select_ani",
            "idle_ani",
            "walk_ani",
            "hit1_ani",
            "hit2_ani",
            "hit3_ani",
            "stun_ani",
            "knockback_ani",
            "airborne_ani",
            "standup_ani",
            "die_ani",
            "bounce_ani"
        };


    }
}
